So about a year ago I put together and painted some Victrix Vikings into a small warband to use in games of SAGA with a fellow FLGC member. Sadly his work patterns changed and he was no longer able to attend so they have sat in a box on my shelf un-used on the table.
I often play NUTS! by Two Hour Wargames which has provided some excellent solo and cooperative games set in WW2 so I decided to give Great Hall Burning an older set of rules from Ed at Two Hour Wargames a run out with my forlorn miniatures.
So for my first game we needed to create a new star, ᛗᚨᛖᛏᛏᛁ ᚱᛖᛞᛒᛖᚨᚱᛞ is the eldest son of one of the Jarls ship masters. Raised around warriors and boats he is now beginning his own saga in service to the Jarl as a Freeman Warrior.
ᛗᚨᛖᛏᛏᛁ deploys with his men into the woods on his left flank as he decides a stealthy approach towards the river using the raised ground to hide their movements will allow him to see what is happening around the bridge before committing his force.
As the band make their way through the trees along the back edge of the ridge they hear the sounds of movement on the other side. ( Potential Enemy Forces - PEF's are a THW game mechanic for deploying and moving blinds in the game)
As the warband clears the edge of the hill they are spotted by a group of raiders , poorly armed and spoiling for a fight.
Sensing that escape over the bridge would be difficult the raiders opt to charge ᛗᚨᛖᛏᛏᛁ ᚱᛖᛞᛒᛖᚨᚱᛞ and his warriors but are badly mauledHearing Sounds from the woods to the right of the bridge the warriors form a line blocking the bridge and any escape. But a deer bursts from the trees and everyone relaxes.
Having scouted the rest of the river bank the warband recover their wounded and return to camp to report the presence of the Saxons and celebrate their success.

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