Firstly my apologies this is a game we played many months back at club before my gaming buddy Nye went away for work and I got caught up in the complexities of life and working and had little hobby time to spare.
We had originally planned for this to be a three player game with two players co-op playing against me acting in a Umpire/GM role but sadly our third couldn't make it so Nye controlled both squads.
The Scenario is set in the western desert the LRDG have delivered two SAS teams deep behind Italian lines. They are tasked to gather intelligence on increased Enemy activity in and around a small desert hamlet. If the opportunity presents itself prisoners, especially those with rank, should be taken.
After checking each zone of the table the SAS teams must return to the table edge they entered from. The mission takes place on a dark night so LOS is restricted but sound can give you away.
We used the NUTS rules in tandem with extra's from the new North Africa campaign book. A custom PEF resolution table included a variable mix of Italian and Afrika Korp elements as well as some nasty surprises with trip flares
We had originally planned for this to be a three player game with two players co-op playing against me acting in a Umpire/GM role but sadly our third couldn't make it so Nye controlled both squads.
The Scenario is set in the western desert the LRDG have delivered two SAS teams deep behind Italian lines. They are tasked to gather intelligence on increased Enemy activity in and around a small desert hamlet. If the opportunity presents itself prisoners, especially those with rank, should be taken.
After checking each zone of the table the SAS teams must return to the table edge they entered from. The mission takes place on a dark night so LOS is restricted but sound can give you away.
We used the NUTS rules in tandem with extra's from the new North Africa campaign book. A custom PEF resolution table included a variable mix of Italian and Afrika Korp elements as well as some nasty surprises with trip flares
An overview of the terrain
One team on the left flank made great use of the cover to rapidly move up into a position were they can start resolving enemy PEF's
PEF's are resolved and the SAS Team win' all the insight tests and remain in cover
On the other flank the discovery of Afrika Korp troops in some ruins means the team has to back track and take a wide path to reach their objective.
Having resolved all PEF's both SAS teams managed to avoid any contact with the Axis patrols and returned to the table edge for their lift home.
A successful mission for the SAS although they missed out on capturing a couple of ranking officers who may have been in the one building they failed to clear.
For a games that didn't see a single shot fired this was highly entertaining and it's games like this that the Two Hour Wargames systems throw up that are one of the reasons we love playing with them.
No comments:
Post a Comment