Friday, October 25, 2024

CoC Far East Chindit Raid at SWWG

First run out with the new Chain of Command Far East rules from the Too Fat Lardies. We decided to give the very asymmetric Demolition Derby Mission from the new book a go with Nye bringing a Platoon of Elite Chindits to the table tasked to destroy a supply cache guarded by my second rate Japanese Garrison Platoon. 



With the field of battle setup we start the game. The asymmetric nature of the game means that the Chindits get the initiative and deploy first, meanwhile the Japenese are only allowed a single squad at the start of the game and must spend a Command Dice to raise the alarm and bring the remainder of the Platoon onto the table.


The Chindits are almost upon the objective as the Japanese Squad deploy in a prepared position. This allowed the Japanese to deploy the squads JL into a bunker and deploy up to 4 hidden spider holes each containing 3 riflemen. These are only placed on table when they choose to activate and they provide hard cover for the occupants.


Straight away the first spider hole activates and opens fire to little effect against the advancing Chindits


Quickly followed by a second spider hole


And a third!




The scrap that ensued was hard and desperate. 
The Japanese while ineffective with just rifles against the SMG's and Bren's of the Chindits were still in hard cover and it took close assaulting and blank range fire to eventually break the squad.





Just as the Guard squad collapses the Japanese get their Chain of Command Dice and Raise the Alarm.


Reinforcements arrive!



Sadly the Dice Gods force the fresh Japanese force to deploy on the far side of the table from the Chindits rather than appearing on the table edge they must withdraw to.


With charges set the Chindits withdraw a safe distance 


The charges successfully go off



The advancing Japanese force can't prevent the Chindits melting back into the jungle to claim the Win


Really enjoyed this game, Playing as the under dog adds a grim determination to hold on long enough for help to arrive, Choosing to spend all my support points on the Squad Prepared Position paid off making it necessary for Nye to get his Chindits in close where there SMG's could be most effective, A better quality squad equipped with a LMG in the command bunker would make this particularly deadly,
The mechanic for setting the charges worked well. 
I'd like to think that if the Dice Gods had smiled on me and allowed me to enter behind the Chindits it could have swung the result but Nye admitted he'd kept one squad back to spring in an ambush should that have happened so it's unlikely.
Some of the mechanics introduced in the Far East book will be a part of the recently announced Chain of Command Version 2 which I'm really looking forward to 








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